![]() ![]() ![]() It would be nice to have more small drain options, since a bunch of small things will add up to needing big power. However, there are some that are only found by sheer exploration or knowing exactly. Most are found by simply playing through the game, as various story missions will have you go to almost every biome. Just don’t go down in a sea moth and if you do be really careful, the crab snakes down. Especially if you can build a scanner room by it you can tons of shit down there. (Picture: Unknown Worlds) In total, there are 16 biomes in Subnautica: Below Zero. Purple shroom biomes are good, like 300-500 meters from the life pod in a southeast direction I think. The only other thing that can really chew through power is the scan room. Subnautica: Below Zero’s biomes are home to new creatures. We don't need anything like a heavy duty radio, and there aren't tools like mining drills or vehicle crafting to suck down base power. Water filters are the next biggest drain, and crafting is a tiny demand on resources. Tools and vehicles only need to be charged as fast as they can get used, which is a few solar panels at best. There aren't too many power demands in Subnautica. Where to find LITHIUM Subnautica Below Zero guideAt the ventgarden you can find rubies, gold, lithium, thermal plant fragments, the booster tank databox an. That's probably a good thing, because it means your base won't be stuck in a permanent blackout. If you run out of power, the scan room will shut down and not reboot. I have 3 thermal generators at 80C+ and they still struggle to keep a scan room going. To traverse the Crystal Caves with the Prawn Suit, players should craft the Depth Module Mk2, the Jump Jet Upgrade, the Torpedo Arm, and Grappling Arm. ![]() The scanner room is an insanely hungry beast. ![]()
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